Creating projects, polishing gems, and restoring tarnished jewelry are important parts of a jeweler and require exact motions and precision. Your creations turn drab metals into beautiful pieces of art.
Jeweler’s tools include:
Proficiency with this kit allows you to add your proficiency bonus to any Jeweler checks and allows you to create any projects you know. If you acquire a piece of jewelry, you can use your jeweler’s tools to analyze the item. It takes one hour of quiet and careful work to analyze an item. At the end of the work period, roll a Dexterity (Jeweler’s Tools) check + PB.
Jewelry crafting is a long process that requires precise movements and purposeful decisions. To create a piece of jewelry, you must spend at least 8 hours, or more depending on the size of the piece, crafting it. A simple wooden ring may only take you 8 hours to create, while a crown fitted with jewels and fit for a king may require you to take several weeks to craft.
Most simple projects that weigh one pound or less requires 8 hours of uninterrupted work. The more elaborate the designs the longer it takes to complete a piece of work, per the DM's discretion - examples given below.
Jewelry can be defined into 2 broad categories, size and complexity.
The size of your project effects the length of time to craft a piece of jewelry. There are three categories for the size of your project: Small , Medium or Large .
Small projects require at least 4 hours to create plus the amount of time it requires for the complexity of the project. A small project could be a ring, a pendant or anything that can fit easily in a medium sized creature's palm.
Medium projects require at least 12 hours to create plus the amount of time it requires for the complexity of the project. A medium project could be a headband, a necklace, or anything that can easily fit around medium sized creature's head or around an arm.
Large projects require at least 28 hours to create plus the amount of time it requires for the complexity of the project. A large project could be a crown for a giant, a long necklace or anything that could fit on a giant or is oversized.
All times represent the minimum time to craft an item of its size, and at the DM's discretion may take longer.
The complexity of your project effects the length of time to craft a piece of jewelry. There are three categories for the complexity of your project: Simple , Moderate , Intricate .
Simple projects require at least 4 hours to create plus the amount of time it requires for the size of the project. A simple project could be a bare ring, a simple pair of earrings or anything that is a basic shape.
Moderate projects require at least 12 hours to create plus the amount of time it requires for the size of the project. A moderate project could be a signet ring with a simple sigil, a simple wire necklace with beads or gems or anything that morphs from simple shapes or requires carving or adding onto simple shapes.
Intricate projects require at least 20 hours to create plus the amount of time it requries for the size of the project. An intricate project could be a ring made of multiple materials, a signet ring with a complex sigil, a crown with a variety of jewels and metals, a necklace made out of small chains or anything that requires great skill and ability.
All times represent the minimum time to craft an item of its complexity, and at the DM's discretion may take longer.
After every 8 hours of work on a piece of jewelry, the crafter must succeed on a Dexterity (Jeweler's Tools) check, adding their proficiency bonus if they are proficient in the tool. If they succeed, they make progress on their creation, on a fail they make no progress on their creation.
The DC for creating a piece of jewelry is dependent on the Size and Complexity of the project. The DC starts at 8 plus the size and complexity bonuses. A Small project adds +1, Medium +3, and Large +6. A Simple project adds +1, Moderat e +3, and Intricate +6.
The DM may decide that crafting certain materials or designs may raise or lower the DC.
Material |
Quantity |
Rarity |
Cost |
Adamantine |
1 lb |
Very Rare |
100 gp |
Gold |
1 lb |
Uncommon |
50 gp |
Mithral |
1 lb |
Very Rare |
100 gp |
Silver |
1 lb |
Common |
5 gp |
Skymetal |
1 lb |
Legendary |
1000 gp |
Copper |
1 lb |
Common |
2 gp |
Platinum |
1 lb |
Rare |
100 gp |
Bronze |
1 lb |
Common |
5 gp |
Obsidian |
1 lb |
Uncommon |
50 gp |
Gemstones (various) |
1 carat – 5 carat |
Uncommon – Very Rare |
5 gp – 100 gp |
Dragonscale |
1 lb |
Rare |
50 gp |
Goblinbone |
1 lb |
Uncommon |
5 gp |
Gnomish Steel |
1 lb |
Rare |
50 gp |
Chitin |
1 lb |
Uncommon |
5 gp |
Elemental Crystal |
1 lb |
Very Rare |
100 gp |
Unicorn Horn |
1 lb |
Legendary |
500 gp |
Hydra Fang |
1 lb |
Rare |
50 gp |
Minotaur Horn |
1 lb |
Rare |
50 gp |
Siren Scales |
1 lb |
Very Rare |
100 gp |
Type |
Material |
Complexity |
Size |
Material Cost |
Time to Craft |
DC |
Number of Checks |
Ring |
Gold |
Simple |
Small |
12.5 gp |
8 hours |
10 |
1 |
Ring, Signet |
Gold |
Intricate |
Small |
2 gp |
32 hours |
15 |
4 |
Necklace |
Silver |
Intricate |
Small |
10 gp |
16 hours |
12 |
2 |
Necklace, 10 Glass Beads |
Silver |
Moderate |
Medium |
6 gp |
24 hours |
14 |
3 |
Amulet, 1 Ruby (1000 gp) |
Mithral |
Intricate |
Small |
1050 gp |
20 hours |
15 |
4 |
Pendant, 1 Opal (300 gp) |
Silver |
Moderate |
Small |
325 gp |
16 hours |
13 |
3 |
Earrings, 2 Pearls (50 gp ea) |
Skymetal |
Moderate |
Small |
162.5 gp |
16 hours |
12 |
2 |
Belt Buckle,
|
Mithral |
Intricate |
Medium |
550 gp |
24 hours |
16 |
4 |
Brooch, 1 Sapphire (500 gp) |
Gold |
Intricate |
Medium |
525 gp |
20 hours |
14 |
4 |
Bracelet, 10 Gems (20 gp ea) |
Gold |
Simple |
Medium |
250 gp |
12 hours |
12 |
2 |
Choker, 1 Diamond (300 gp) |
Mithral |
Intricate |
Small |
350 gp |
32 hours |
15 |
2 |
Tiara, 10 Gems (100 gp ea) |
Adamantine |
Intricate |
Large |
1250 gp |
48 hours |
20 |
6 |
Crown, 20 Gems (100 gp ea) |
Skymetal |
Intricate |
Large |
2000 gp |
72 hours |
25 |
8 |
Giant Crown,
|
Gold,
|
Intricate |
Large |
1550 gp |
56 hours |
20 |
7 |