Jeweler

Creating projects, polishing gems, and restoring tarnished jewelry are important parts of a jeweler and require exact motions and precision. Your creations turn drab metals into beautiful pieces of art.

Jeweler’s Tools

Jeweler’s tools include:

Proficiency with this kit allows you to add your proficiency bonus to any Jeweler checks and allows you to create any projects you know. If you acquire a piece of jewelry, you can use your jeweler’s tools to analyze the item. It takes one hour of quiet and careful work to analyze an item. At the end of the work period, roll a Dexterity (Jeweler’s Tools) check + PB.

Crafting Jewelry

Jewelry crafting is a long process that requires precise movements and purposeful decisions. To create a piece of jewelry, you must spend at least 8 hours, or more depending on the size of the piece, crafting it. A simple wooden ring may only take you 8 hours to create, while a crown fitted with jewels and fit for a king may require you to take several weeks to craft.

Most simple projects that weigh one pound or less requires 8 hours of uninterrupted work. The more elaborate the designs the longer it takes to complete a piece of work, per the DM's discretion - examples given below.

Jewelry can be defined into 2 broad categories, size and complexity.

Size

The size of your project effects the length of time to craft a piece of jewelry. There are three categories for the size of your project: Small , Medium or Large .

Small projects require at least 4 hours to create plus the amount of time it requires for the complexity of the project. A small project could be a ring, a pendant or anything that can fit easily in a medium sized creature's palm.

Medium projects require at least 12 hours to create plus the amount of time it requires for the complexity of the project. A medium project could be a headband, a necklace, or anything that can easily fit around medium sized creature's head or around an arm.

Large projects require at least 28 hours to create plus the amount of time it requires for the complexity of the project. A large project could be a crown for a giant, a long necklace or anything that could fit on a giant or is oversized.

All times represent the minimum time to craft an item of its size, and at the DM's discretion may take longer.

Complexity

The complexity of your project effects the length of time to craft a piece of jewelry. There are three categories for the complexity of your project: Simple , Moderate , Intricate .

Simple projects require at least 4 hours to create plus the amount of time it requires for the size of the project. A simple project could be a bare ring, a simple pair of earrings or anything that is a basic shape.

Moderate projects require at least 12 hours to create plus the amount of time it requires for the size of the project. A moderate project could be a signet ring with a simple sigil, a simple wire necklace with beads or gems or anything that morphs from simple shapes or requires carving or adding onto simple shapes.

Intricate projects require at least 20 hours to create plus the amount of time it requries for the size of the project. An intricate project could be a ring made of multiple materials, a signet ring with a complex sigil, a crown with a variety of jewels and metals, a necklace made out of small chains or anything that requires great skill and ability.

All times represent the minimum time to craft an item of its complexity, and at the DM's discretion may take longer.

Creating the Project

After every 8 hours of work on a piece of jewelry, the crafter must succeed on a Dexterity (Jeweler's Tools) check, adding their proficiency bonus if they are proficient in the tool. If they succeed, they make progress on their creation, on a fail they make no progress on their creation.

The DC for creating a piece of jewelry is dependent on the Size and Complexity of the project. The DC starts at 8 plus the size and complexity bonuses. A Small project adds +1, Medium +3, and Large +6. A Simple project adds +1, Moderat e +3, and Intricate +6.

The DM may decide that crafting certain materials or designs may raise or lower the DC.

Materials

Material

Quantity

Rarity

Cost

Adamantine

1 lb

Very Rare

100 gp

Gold

1 lb

Uncommon

50 gp

Mithral

1 lb

Very Rare

100 gp

Silver

1 lb

Common

5 gp

Skymetal

1 lb

Legendary

1000 gp

Copper

1 lb

Common

2 gp

Platinum

1 lb

Rare

100 gp

Bronze

1 lb

Common

5 gp

Obsidian

1 lb

Uncommon

50 gp

Gemstones (various)

1 carat – 5 carat

Uncommon – Very Rare

5 gp – 100 gp

Dragonscale

1 lb

Rare

50 gp

Goblinbone

1 lb

Uncommon

5 gp

Gnomish Steel

1 lb

Rare

50 gp

Chitin

1 lb

Uncommon

5 gp

Elemental Crystal

1 lb

Very Rare

100 gp

Unicorn Horn

1 lb

Legendary

500 gp

Hydra Fang

1 lb

Rare

50 gp

Minotaur Horn

1 lb

Rare

50 gp

Siren Scales

1 lb

Very Rare

100 gp

Recipes

Type

Material

Complexity

Size

Material Cost

Time to Craft

DC

Number of Checks

Ring

Gold

Simple

Small

12.5 gp

8 hours

10

1

Ring, Signet

Gold

Intricate

Small

2 gp

32 hours

15

4

Necklace

Silver

Intricate

Small

10 gp

16 hours

12

2

Necklace, 10 Glass Beads

Silver

Moderate

Medium

6 gp

24 hours

14

3

Amulet, 1 Ruby (1000 gp)

Mithral

Intricate

Small

1050 gp

20 hours

15

4

Pendant, 1 Opal (300 gp)

Silver

Moderate

Small

325 gp

16 hours

13

3

Earrings, 2 Pearls (50 gp ea)

Skymetal

Moderate

Small

162.5 gp

16 hours

12

2

Belt Buckle,
1 Emerald (500 gp)

Mithral

Intricate

Medium

550 gp

24 hours

16

4

Brooch, 1 Sapphire (500 gp)

Gold

Intricate

Medium

525 gp

20 hours

14

4

Bracelet, 10 Gems (20 gp ea)

Gold

Simple

Medium

250 gp

12 hours

12

2

Choker, 1 Diamond (300 gp)

Mithral

Intricate

Small

350 gp

32 hours

15

2

Tiara, 10 Gems (100 gp ea)

Adamantine

Intricate

Large

1250 gp

48 hours

20

6

Crown, 20 Gems (100 gp ea)

Skymetal

Intricate

Large

2000 gp

72 hours

25

8

Giant Crown,
5 Diamonds (100 gp each),
10 Rubies (50 gp each)

Gold,
Silver

Intricate

Large

1550 gp

56 hours

20

7