Carpentry

Your tools are used to craft wooden structures. These structures can be anything made of wood like cabins, shacks, wooden dressers and wooden tables.

Carpenter’s Tools

Carpenter’s tools include:

Proficiency with these tools allows you to add your proficiency bonus to any Carpentry checks. Unlike other tools, you need access to large quantities of wood, and depending on the type you use, it may be more expensive and have different effects. Location is also important, if you find yourself wanting to create a log cabin in the middle of the desert, you may have to ship materials in to work with. This may increase your costs per the DMs discretion.

Wooden Structures

If you can dream it, you can probably build it with the help of your Carpenter's Tools... though it may require a large purse of gold and a lot of time.

If you aren't proficient in Carpenter's Tools, you can still hire others to build the structure, you just can't help.

Land

To begin building your structure, you need a plot of land. If the land lies within a kingdom or similar domain you may need a:

Royal Charter - a legal document granting permission to oversee the estate in the name of the crown

Land Grant - a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown

Deed - a legal document that serves as proof of ownership.

Land can also be acquired by inheritance or other means, and if it is out in a haunted forest where no one goes, you may just be able to build without needing paperwork.

Building

Once you have the necessary paperwork, you can begin construction of your structure. Each day you spend working on your structure, you must expend 25 gp to cover the costs of materials. If you are unable to cover the costs, you are unable to purchase the needed materials and your day of work is wasted.

Workers

As an adventurer, you aren't always willing to stay in one spot for a year to build a small cabin. By hiring skilled workers, they can keep the progress moving forward on your structure, though their services cost 2 gp per day. With multiple skilled workers on site, they can expedite the building process, but structures have a maximum number of workers that can work on it at a time.

By hiring skilled workers, you must spend 25 gp per day per worker, plus the worker's wage of 2 gp per day. If you are unable to pay this, than no work is done on your structure.

Proficiency

Only characters and hirelings that are proficient with Carpenter's Tools can build structures and objects made of wood.

Materials

The assumption is that you are building your structures out of simple wood native to the area. By importing or building with expensive materials, like ironwood, lignum vitae, or even palm, the cost can increase drastically.

Wooden Objects

Building a wooden object requires more time than a structure compared to the total cost of materials. When building an object, you must expend 5 gp to cover the costs of your materials per day. If you are unable to cover the costs, you are unable to purchase the needed materials and your day of work is wasted.

Material

Cost Increase

AC

Damage Threshold

Hit Points per Inch

Wood

-

12

5

25

Oak

X2

14

10

30

Bamboo

X3

15

12

32

Mahogany

X4

16

15

35

Palm

X5

17

17

37

Teak

X6

18

20

40

Ebony

X8

20

25

45

Ironwood

X10

22

30

50

Eldertree

X50

30

130

150

Special Properties

Ironwood

A structure built with ironwood is incredibly hard and cancels out the double damage from seige weapons.

Palm

A structure built with palm is far lighter and flexible than regular wood and can bounce off projectiles that deal bludgeoning damage from siege engines. When a bludgeoning projectile hits the structure roll a d20, on an 18 or higher, the projectile bounces off harmlessly.

Oak

A structure built with oak is extremely sturdy and resistant to fire. It grants resistance to fire damage, and structures built with oak are immune to catching fire.

Mahogany

A structure built with mahogany is incredibly dense and heavy, making it difficult to move or knock over. Mahogany structures are immune to being knocked prone, and require a Strength check (DC 20) to move them.

Ebony

A structure built with ebony is nearly indestructible, and is immune to rot and decay. Additionally, creatures within an ebony structure have advantage on saving throws against being frightened.

Bamboo

A structure built with bamboo is flexible and durable, making it resistant to winds and earthquakes. Bamboo structures have advantage on saving throws against effects caused by strong winds and earthquakes.

Teak

A structure built with teak is incredibly strong and resistant to water damage. It grants resistance to acid damage, and structures built with teak are immune to becoming waterlogged.

Elderwood

A structure built with elderwood is imbued with ancient magic, and radiates a sense of peace and protection. Creatures within an elderwood structure have advantage on saving throws against being charmed or frightened, and the structure is immune to magical damage.

Damage and Repairs

Each structure is abstracted out to be built up by 10' x 10' x 6" panels of wood. Upon your structure being attacked, the attacker determines which panel they would like to target and must roll against the AC of the structure. On a successful hit, they then roll damage. If their damage meets or exceed the damage threshold for your chosen material, then the damage goes through, otherwise they only deal superficial damage and no affect on your structure.

If you wish to repair your structure, you must spend an hour with the structure and your Carpenter's Tools and succeed on a DC 15 Carpenter's Tools (Strength) check and repair 1d6 + your Strength modifier in hit points to that panel of wall. For each hit point that you restore, it costs you 1 gp in materials. This cost increases per the Exotic Materials chart for different materials.

Structures

Structure

Total Cost in GP

Days to Build (Single Worker)

Days to Build (Max Workers)

Maximum Number of Workers

Minimum Acres Required

Wooden Palisade

5

0.2

0.2

1

-

Defensive Wall

25

1

1

1

-

Gazebo

500

20

6

2

0.05

Farmhouse, Small

1,000

40

14

3

1

Boat Dock

2000

80

24

2

0.05

Farmhouse, Large

4,000

160

40

4

10

Trading Post

5,000

200

60

4

0.1

Lighthouse

7000

280

80

4

0.1

Bridge

10000

400

120

4

0.2

Barracks

10000

400

120

6

0.5

Outpost / Fort

15,000

600

100

6

0.3

Tower, Fortified

15,000

600

100

6

0.3

Objects

Object

Cost in GP

Number of Days to Build

Nightstand

10

2

Chair

10

2

Table

15

3

Dresser

20

4

Coffee Table

20

4

Armoire

25

5

Bookcase

30

5

Desk

30

5

Bed, Double

50

7