Brewing

Beer has been around for almost as long as bread has, and one could argue that it has a greater effect on society, at least in the evening. This favorite drink is created by steeping cereal grains in water and letting that ferment into a sweet, flavored beverage with yeast. The yeast, grains, and adjuncts help define the drink and its complicated flavoring, and it also allows you to add in alchemical and magical ingredients to help give your drinks a better punch. While it typically takes Beer, Ale, Lagers and so many other drinks weeks or even months to fully develop; with these small batch drinks you'll be up and drinking in a few days!

Brewer’s Supplies

Brewer's Supplies include:

Proficiency with Brewer's Supplies allows you to add your Proficiency Bonus to any check you make for brewing.

These supplies cost 30 gp and weigh 50 lbs.

How to Brew

When brewing an item, you must know its recipe, have access to the requisite materials, and spend the number of days needed for it to process and ferment. Anytime a check is called for in brewing this beverage, you must make a Wisdom check, and if you are proficient in Brewer's Supplies, you may add your Proficiency Bonus to the check.

Learning New Recipes

You can learn new recipes by visiting other brewers, travelers or in faraway monasteries that guard their specialty recipes. You can also make a Brewer's Supplies check if you encounter a brewed beverage, and you want to determine how you could craft it yourself. You can only have one recipe brewing at a time in your fermenting vat. To brew more, you must purchase another Brewer's Supplies. Each brew is enough to create one use, or one bottle, of that recipe. If you wish to create in bulk, that would be up to the DM's discretion and require proper equipment like a brewery.

Brewing Process

To create a brewed beverage, you must first gather the required ingredients for a recipe that you know. After that you then create your mash and then ferment the mixture for several days, based on the recipe. You must succeed on two Wisdom (Brewer's Supplies) checks in order to properly brew a beverage of your choice. Once for boiling the mash and once for the fermenting process.

Boiling the Mash

Once you gather your ingredients, you can begin creating and boiling the mash over the course of a short or long rest. Once your grains and spices are properly prepared, you must then make a Wisdom (Brewer's Supplies) check, the DC is determined by the recipe, in order to properly prepare the mash. On a failure, you can still brew your beverage but it will not have any Effects.

Fermenting the Brew

After preparing the mash, you then must filter it out and then add it to your special fermenting vat, a slightly larger sized sealed flagon that you can strap to the outside of a travel pack. After a certain number of days, determined by the recipe, your brew will finish fermenting. Once your brew is fermented, you must make a Wisdom (Brewer's Supplies) check based off the DC of the recipe you are attempting, on a failure the fermented brew does not have any Effects.

Imbibing

A character can only benefit from a single Brewed Beverage once per short rest, upon drinking additional brews, they gain no additional benefits from the second beverage and lose any benefits of the original beverage. If your brew isn't consumed immediately, you can bottle your brew for a later use. Each bottled brew weighs half a pound and can last for several months before it’s no longer fit to be drunk. If you wish to buy these, you may be able to find them sold at specialty breweries, their costs can range from two to ten times their Ingredient costs.

Recipes

Item

Fermenting
Time

DC

Ingredient
Cost

Potent
Brew?

Assassin's Guise

5

15

25 gp

-

Berserker's Rage

5

15

70 gp

-

Black & Blue Beer

5

15

15 gp

-

Boulder Beer

5

15

15 gp

-

Dragon's Porter

7

20

25 gp

-

Dwarven Courage

3

13

10 gp

-

Firbolg Brandy

5

13

15 gp

-

Flumph Pale Ale

5

13

15 gp

-

Fool's Health

5

15

15 gp

-

Fortified Lager

5

15

15 gp

Yes

Giant's Brew

3

13

15 gp

-

Golden Pilsner

5

15

15 gp

-

Goliath's Mountain Sour Ale

5

15

25 gp

-

Green Fairy Absinthe

3

13

10 gp

-

Hair of the Dog

3

13

15 gp

-

Hero's Luck

5

15

25 gp

Yes

Icecap Ale

5

15

15 gp

-

Kobold Breakfast Lager

3

13

10 gp

-

Leaping Blond Ale

3

13

15 gp

-

Magician's Demise

7

20

25 gp

Yes

Morning Stout

7

20

25 gp

-

Mulled Cider

5

15

15 gp

-

Nanaw's Special Tea

3

13

15 gp

-

Nightcap

5

15

15 gp

-

Pirate Grog

3

13

10 gp

-

Rotgut Moonshine

3

13

10 gp

-

Stone Body Stout

5

15

15 gp

Yes

Sugared Ale

5

15

15 gp

-

Summer Cream Ale

5

15

15 gp

Yes

Assassin's Guise

This bitter drink is so strong that it covers the flavor of any poison in it. In addition, any magical methods used to detect poison immediately fail due to the high alcohol content. Unfortunately, this reduces the effectiveness of the poison, and it is easier to resist the poison depending on how long the poison is in the brew.

Black & Blue Beer

Crafted from wheat, this brew has notes of citrus chased by a dark and dry stout. Best enjoyed on a summer day or when facing off against a horde of monsters. When imbibed, a creature gains a new reaction, when they are hit by an attack from a creature they can see, they can make a melee weapon attack against the creature.

Berserker’s Rage

This hard spirit requires the blood of a cave fisher, its alcoholic blood creating an infection like no other. Berserkers have been known to guzzle this spirit before battle, their ferocity growing greater and the strikes slamming into their foes. When ingested, once per turn you have advantage on a melee attack that uses your Strength for the next 10 minutes.

Boulder Beer

This dark and extra foamy beer has more alcohol in it than a dwarven bar. When ingested, you have 10 minutes where blades, arrows and other weapons seem to barely slow you down, though for some reason you are now fighting twice as many people as before. During these 10 minutes you gain resistance to bludgeoning, piercing and slashing damage, but you have the Poisoned condition. If the Poisoned condition is removed early, it also removes your resistances.

Dragon’s Porter

This fiery porter creates a delightful burning sensation in your mouth and your throat. While ingested, you have the ability to breathe magical fire on your enemies. As a bonus action on your turn, you can belch out fire in a 5-foot cone. All creatures in the area must make a Dexterity Saving Throw or take 2d6 fire damage. You can belch out fire a number of times equal to the Brewer's Wisdom Modifier.

The DC for this check equals 8 + Brewer's Wisdom Modifier + Brewer's Proficiency Bonus.

Dwarven Courage

This simple beer has a hoppy finish that gives you the inner strength needed to face your fears. When ingested, you have advantage on all saving throws against the Frightened condition for the next hour.

Giant's Brew

This recipe was stolen from the giants, who closely guard their brewing secrets from everyone. Most self-respecting dwarves will claim the giants only produce foul brews, but they all secretly wish to learn the giant's process. When imbibed, you count as a huge creature when determining your carrying capacity and the weight you can push, drag, or lift, this effect lasts for the next hour.

Firbolg Brandy

This brandy is made from roots and herbs that are turned into a special wine known as root wine. Then that wine is further distilled down into a fine brandy with rich notes of earth and flowers. When consumed, the high alcohol content fogs your mind and gives you a sense of the natural wonders around you.

Flumph Pale Ale

A new style of drink that is coming out of the subterranean lands, this has become popular among party-goers and younger members of society due to it's... foul nature. It is named after the flumph due to the reaction many have who imbibe it. After imbibing the drink, you can then immediately belch out a spray of stench and each creature in a 10-foot cone must succeed on a Dexterity saving throw or be coated in a foul-smelling liquid. All creatures within 5 feet of a coated creature, must make on Constitution saving throw or are poisoned until the start of their next turn. A creature who is coated in the liquid has disadvantage on their saving throw. A creature who succeeds on their Constitution saving throw is immune to the stench. A coated creature is covered in stench for 1d4 hours, but can remove the stench with alcohol, water or vinegar.

The DC for this check equals 8 + Brewer's Wisdom Modifier + Brewer's Proficiency Bonus.

Fool's Health

This bracing brew grants the drinker bravado to carry on no matter how hard it gets. Unfortunately, this bravado isn't without its consequences as the brew causes some bad stomach pains.

Fortified Lager

This thick and dark amber lager floods the drinker's mind, making it difficult for outsiders to attack it directly. Unfortunately, this does affect your ability to walk properly.

Golden Pilsner

Said to be blessed by the gods, this golden brew grants resistance to celestial energy but causes the drinker to shine.

Goliath's Mountain Sour Ale

Brewed by the giant-kin who reside on mountain slopes, this brew helps them work harder for longer. When consumed all exhaustion is temporarily removed and you can work harder than normal, though, for creatures who are not used to it, the crash afterward can be devastating.

Green Fairy Absinthe

This dark green brew is said to contain the essence of a pixie hidden within its liquid. When consumed, the drinker is visited by a trickster of the forest.

Hair of the Dog

You've learned the best medicine against poisons, is to poison yourself even more.

Hero's Luck

This shimmering beer has a pearlescent quality that just oozes with bravery. When someone consumes this brew, they are filled with ideas of glory and valor, of bringing down those that would oppress others.

Icecap Ale

This ale is crafted by adding sour fruits and then partially freezing it during the fermentation process and removing the ice. This freezing and removal of ice happens a dozen times to increase the potency of this brew. When ingested, this ale causes your muscles to tense up tight and you gain advantage on all Constitution and Strength saving throws for 10 minutes; you also gain a number of temporary hit points equal to half the Brewer's level (rounded up). After the 10 minutes are up, your body is exhausted and you gain one level of Exhaustion until you take a short rest or a spell like Greater Restoration is cast on you.

Your temporary hit points do not end after the 10 minutes.

Kobold Breakfast Lager

This lager is often created by kobolds trying to combat their sensitivity to sunlight, though it comes at a cost. It darkens the vision of a creature, making it so that light isn't so bright, but the darkness becomes overbearing.

Leaping Blonde Ale

This golden brew makes your head swim in the clouds and your feet feel lighter than air. You can bound and jump with ease, leaping over ravines, fences, and more!

Magician's Demise

This brew increases the mental fortitude, allowing you to tap deeper into your mind, though it affects your health greatly.

Morning Stout

Some people start the morning out with a cup of coffee, but you don't see why you can't add that into your favorite evening drink. This dark, and almost decadent drink, makes your senses feel alive and you can swear your hands are barely even trembling. When ingested, this stout increases your movement by 5 feet and you have advantage on all Dexterity saving throws for 1 hour.

Mulled Cider

This tart cider is served hot and, as the warmth spreads throughout your body, you become hardened against the cold.

Nanaw’s Special Tea

This concoction is meant for those who want to nap their troubles away.

Nightcap

Many swear by this small brew of sweetened milk and whiskey. While most of the time it can help, it does have dire consequences when it fails. Fitful sleep, groggy mornings, and more can plague those who are unlucky

Pirate Grog

Made from dark sugarcane molasses, this liquor is found on ships at sea, often diluted with water to help stretch it out and to ensure the sailors can still control the ship.

Rotgut Moonshine

This drink is made by distilling barley, corn, rye, and even sugar into a clear and incredibly strong drink that can turn even weaklings into fearsome combatants, though it often leaves them tongue-tied.

Stone Body Stout

Your body feels powerful and hard like stone. When you strike out, you do so with even more power; your punches and kicks are capable of destroying rocks. It's only when the brew wears off do you realize the price.

Sugared Ale

Who says that sweet drinks are only for women? This extra sweetened ale will lighten your tongue and help you in the toughest of situations. When ingested, for the next hour you have advantage on all Charisma checks and you have advantage on saving throws against being Charmed.

Summer Cream Ale

Created by the brewmasters of the Summer Court, this frothy ale is a favorite beverage of the summer elves who spend their days in never-ending parties.

Brewing Rum and Liquors

Rum has a simple distillation process and requires sugar, molasses, yeast and an airtight container. The provided brews can easily be used to create rums, liquors, and even speciality wines by reflavoring the process and finding suitable ingredients, per the DM's discretion.